Free Web Hosting | free host | Free Web Space | BlueHost Review
To explore the rest of the site, click here for a site map.

Cultural Liftoff:
tools, memes, immortality




Stealth planes
Traduire
Traducir
Tradurre
Ubersetzen
Traduzir

 

 


TOPICS COVERED ON THIS PAGE

How technology and intelligence feed off each other
The far future
Social problems caused by development
Memes
Where do we end?
Immortality






bar


Where do we end?
The Extended Phenotype stretches some more, and comes to life


"The human mind was never contained in the head, and has always been a construct involving artifacts (such as pen and paper), and webs of communication. We make our worlds smart so that brains like ours can be dumb in peace"

- Andy Clark, philosopher/cognitive scientist at Washington University


Why do humans come in discrete packages? How genuinely separate are we from the outside world? Believe it or not, these aren't silly questions.

In his book 'The Extended Phenotype'*, Richard Dawkins describes a way of thinking in which the cut-off point between organism and environment (i.e. where skin stops and air or ground start) is fuzzier than we normally intuit. He encourages us to think of the effects of genes as not being confined to the body (more properly, bodies; genes don't care which body they inhabit - a clone in someone else's body is just as valuable as a clone in the gene's own body) in which they reside; the reader is shown that genes use stones, wood, water, and other animals in essentially the same way as they use the body they're contained in - for example, some beaver genes induce the animal to build a dam and a lodge, and some genes make a cuckoo chick manipulate the behaviour of the 'host' parents. Beaver genes contain instructions for building dams (which are part of their extended phenotype), in exactly the same way as they contain instructions for assembling the beaver's body (phenotype) from the relevant environmental materials (nutrients transmitted by the mother's umbilical cord, later her milk, later fish, crabs etc.).

* One of his best; it is not as famous as some of his others, because it was not written for quite as wide an audience. The style is still recognizably Richard Dawkins, though; very lucid and readable.

The Extended Phenotype (EP) mainly describes instincts which allow a creature to manipulate its environment in a way which benefits its genes. I think, though, that some of the most interesting and wide-ranging applications of this perspective lie in the realm of human cultural innovation.

At present, humans are Earth's most important staging-points for the transmission and organisation of cultural information; without humans, the vast cultural edifice we've built would not exist - not, that is, until machines get a lot smarter, more dynamic and independent. Some of the intelligent decisionmaking and information-processing functions of a human are contained within its head. Some lie in other human's brains (parents, bosses and role models for example), and others within computers. Memory is contained in the same places; because it's a static, non-dynamic form of information*, though, it can also be contained in forms which aren't actively involved in information-processing - for example in libraries and in files on computers.

Traditionally, we have thought of human nervous systems as being wholly contained within our body; but as Marshall McLuhan perceptively observed, we partially externalized our nervous system by inventing technology which transmits electricity**. So, for example, I can think of my nervous system as being in two stages when I think up this crap and post it on the Internet to be read. First of all, my brain sends signals to my fingers which make them type out what I want to say; next, the message travels down phone lines to your computer. The point here is that (to simplify a little in order to keep my head from exploding) my brain is controlling the transmission and behaviour of information; it is using various levers and channels, some of which involve my body, some of which don't.

* This is only one possible definition of memory; neurologists tend to think of it as something more dynamic. But I'll use the 'static' definition for the purposes of exposition.

** Strange as it may sound, I got chills down my spine when I read that. It was that observation that got me started on this article.

Well, that's one extension of my phenotype. Are there others? Very much so - the list is almost endless. Before going on, though, I think I should explain more clearly what I mean by 'genotype', 'phenotype', and 'extended phenotype'.

The cells in your body (or at least the surprisingly small number which are 'yours' rather than those of 'foreign' organisms) each contain your full 'DNA library'. This library is known as the genome ((the Human Genome Project is concerned with describing all of the genes which make up the genome; of course, describing them and knowing what they do are very different things. This field will grow and grow, for the simple reason that the workings of animals and plants are so dumbfoundingly complex.)). In this article, I will take the word 'genome' to be synonymous with 'genotype' (professional biologists, wince away).

When the genotype is put into practice (via activators such as RNA and enzymes), what emerges is the phenotype - your body. The phenotype is the most integrated expression of your genes; natural selection has designed it to carry out the primary function of terrestrial evolution, which is the perpetuation of specific gene sequences*. The various genes in our genome are deeply symbiotic with each other; what is good for one is usually good for the others.

* If you think I'm saying that everything you do is aimed at promulgating your genes, stop. I freely acknowledge that not everything you think or do is hard-wired by your genes. Evolution has found that making a creature which can think for itself can be an excellent - though indirect and occasionally ineffective - way of spreading genes.

The extended phenotype performs exactly the same function as the phenotype. The only difference is that the tools it uses are not the heart, brain cells, fingers and so on; they are outside the body. The EP is a subsection of the environment; it is that part of the environment whose form is influenced by the phenotype in ways which comply with the phenotype's goals. The less intelligent an animal is, the more obvious the correspondence between the goals of the phenotype (the body) and those of the animal's genes. Thus, the beaver's dam, and the manipulated brains of the birds which host (European) cuckoo chicks, are quite precisely programmed by beaver and cuckoo genes to take forms which aid in the propagation of those genes. With humans, however, the brain's spectacularly rich analysis of the environment make the relationship between genotype and EP far more roundabout; these analytic powers allow the EP to take a much greater variety of forms than the EP of a cuckoo or beaver.

 

 

SPECIFIC EPs

For just about every human sense, intellectual interest or behaviour, there is a corresponding EP.


PART OF PHENOTYPE:
SOME OF THE CORRESPONDING PARTS OF EXTENDED PHENOTYPE:
Nervous system
Electricity, which is increasing the reach of growing numbers of our senses, in a growing variety of ways.
Vision
Glasses; telescopes; microscopes; infrared goggles.
Legs
Cars.
Arms
Cranes.
Hearing
Radio; hearing aids.
Memory
Books.
Thought & ideas
Memes
Sexual desires
Pornography; that subset of another person's sexual behaviour which is influenced by your behaviour.
Fist
Nuclear bomb.
Food
Cooking utensils; fast food; cookbooks.

As you can see, all I'm doing here is describing some of the tools which have supplemented what we can do by using just our bodies. That's what the extended phenotype is: tool use (or to be more precise, use of tools other than those of which the body consists). So why not just call it tool use? Because it emphasizes the continuity between bodily tools, external tools, and the tools known as people. (Other people and lifeforms are not always part of the EP, because obviously one person can't constantly influence or control everyone else's behaviour. It is only those tools which are being used at a given time which may be seen as influenced by your brain in the same way as your own body's behaviour is).

You can see what the trend is; the more technologically rich the EP becomes, the more it supplements - and sometimes obviates the need for - specific parts of the phenotype. The EP replaces the phenotype with varying degrees of facility. For example

a good calculator far outstrips the number-crunching performances of even the most brilliant and/or well-trained maths prodigies;
books contain far more accurate memory than we are capable of;
pornography is (at present) a fairly anaemic substitute for good sex (the behaviour of potential and actual sexual partners is itself an EP - one which is rather difficult for most of us to manage as we would like).

And of course, some of our EP now gives our mind tools which the rest of our phenotype (our bodies) just doesn't have. Among these are:

the ability to see microorganisms, distant stars, body heat and ultraviolet markings on flowers;
the ability to hear the subsonic rumblings of elephants and the ultrasonic squeakings of bats;
the ability to visit previously inaccessible environments, such as the great pressures of the ocean depths or the near-vacuum of space.


Why do some technologically-based EPs work well and others poorly? There are many reasons.

 •  First of all, the manipulability of other people's behaviour is not increasing at the same rate as the manipulability of non-human items. This is for the very good reason that people often object to being psychologically influenced or technologically altered to suit another person's goals. If you want to manipulate other people's behaviour, there are several ways to go: surreptitious, consensual, and by force.

Surreptitious: where someone is being manipulated by you without knowing, without having even been given a deceptive account of how you will use them, and to their own detriment. For example, I, who have poisonous attitudes to synchronized swimmers, realize that you've been coaching a team of them, and covertly stitch an explosive device into your swimming trunks. The bomb is rigged to detonate after a certain number of dumb stylized movements. This isn't just my lame attempt at humour; I genuinely can't think of many examples of surreptitious trickery in humans. Email any suggestions.
Coercive: as with police states, bullies, domineering parents, etc. You've seen plenty of this yourself. Today, coercion does not usually alter behaviour by directly manipulating the brain. But technologies to do this are increasingly available: truth serums, disabling operations such as lobotomies, pacifying narcotics, and so on. Will more of these be used in the future? That's not a question I can answer.
Consensual: this is today's EP of choice. Picture a woman who works as an advertising copywriter. From her job, she wants the following things; success, money, fame, intellectual stimulation. By working for an advertising company, whose overriding goal is financial success, she narrows the techniques which she can use to create a compliant EP; if her job is interesting and lucrative, that is incidental to the company. What she must do is make her target audience behave in certain ways, i.e. buy the product. This process is about achieving the goals of the company and the copywriter; but it must seem to be about achieving the goals of the target audience. I am reminded of the sci-fi film 'They Live', in which special glasses enable the hero (played by wrestler Rowdy Roddy Piper) to see that many of the people around him are in fact horrendous-looking aliens, who have covered buildings with messages that he's only now able to see (although they've influenced his subconscious all along): "don't think", "worship television", "serve your alien masters", and the like. I'd enjoy having x-ray specs that enabled me to effortlessly perceive ads as deceptive EPs; instead of "Our sole aim in life is to make your shopping experience truly joyous", I'd see "Let's pretend we're friends with our customers, and make our workers smile inanely at total strangers to stop them giving their money to anyone else". Missin' ya already!

In advertising (which includes much of politics and interpersonal relations), the goals of the two parties may indeed be compatible; one needs food, the other sells it; or a politician needs a job, and he'll help out whoever elects him. But they aren't always compatible; and the "seller" 's goals are only rarely explicit. More often than not, the 'consensus' approach beloved of our society is an ill-informed one. Everywhere, Olga is trying to impregnate Patti with memes which favour Olga. If Patti thinks the memes will help Patti, so much the better. And if they actually do help Patti, well, the best lies incorporate some truth. Useless skin lotions, charismatic-and-corrupt politicians, and 'ab shapers' are not created for your benefit; the Olgas of this world are trying to make you part of their extended phenotypes. Or perhaps not; Olga may mean well, and may herself be part of the EP of the company she works for. Sometimes, everyone means well. This can just be because they're just nice people who want to help (from whatever dark biological motive!); but it can also be because they're part of the phenotype of moneygathering blocs. Commerce is a Darwinian process; companies which are successful will have 'assembled' a favourable phenotype, which can include things such as people who are obsessed with professionalism and/or service. I've met one or two of these programmed businesspersons - they scare me.

I'd say that, other things being equal, 'consensual' behaviour manipulation isn't as bad as coercion; but it's probably just as bad as surreptitious EP manipulation. I'm not claiming that such behaviour originates from the capitalist and democratic systems; it will take root in any human social system. It will probably be the most durable and widespread of the three ways of behaviour manipulation, for two reasons: firstly, there will always be some failures to recognize misrepresentations for what they are; secondly, some situations - i.e. sexual encounters, social work and friendships - don't (believe it or not) always require constant misrepresentation in order for the goals of both parties to be achieved.



 •  Here's another reason why some of the technologically-based EPs work well and others poorly: some abilities are more difficult to integrate into the EP than others are. These abilities often involve cognitive function, which in humans is by far the most complex way of organizing and transmitting information.

we are currently unable to use our technology to create well-rounded sexual experiences, because sex involves all our senses; the feel is particularly difficult to recreate, for two reasons: firstly, that top scientists are probably uninterested in creating what might seem to be essentially be a porn machine (it's a lucrative opportunity! And anyway, other sensual experiences could also be mimicked); secondly, because creating a warm, three-dimensional, behaviourally-correct (in the physical sense, never mind intellectually) 'body' is very tough. Bodies which move, cling, and thrust in the right sections and at the right time are very complex feats of engineering; so are other devices such as bodysuits which mimic these sensations. Our genes (and all right-thinking people) must be breathing a sigh of relief, for the moment - but their future is still imperilled.

Speaking of bodysuits, I was interested to hear of a recently-developed tactile computer mouse, which mimics sensations such as running water, warmth etc.* We are heading in the direction of an EP which we can manipulate exactly as we please from the comfort of our beds or chairs (though I don't know whether we will continue in this direction, or veer off somewhere else).

* I'm guessing at the details of what it mimics.

as for the externalization of intellect, progress is incredibly fast - but the mountain to be climbed is enormous. Computers are still only good as go-betweens (despite talking computer programs such as Eliza, which you can have stilted or highly tangential conversations with - the older conversation programs are stilted and repetitive, the newer ones are weird). The difficulties of replicating the functions of Earth's most brilliant machine - the human being - are obvious. Humans move around a variety of terrains with great ease, and use their brains and five senses to examine the outside world and come up with massively flexible behaviours. I don't think this preeminence will last, though - elsewhere on this site, I discuss why I think computers will eventually become vastly more intelligent than us, and what place humanity will have in their world. Computer intelligence is the part of our EP that will, I think, have the most dramatic effects; not just insofar as they relate to us, but also in their own right - as unimaginably intelligent entities with thoughts and goals (and perhaps emotions, consciousness, and aesthetic sensibilities) far beyond those which humans experience. Once this happens (I think it's a question of when rather than if), part of our extended phenotype will, to all intents and purposes, have become a wholly new kind of phenotype. Our tools will become the greatest tool-users our planet has spawned.


What is happening is that patterns of information (DNA) are seeking to perpetuate and (sometimes to) spread themselves; to avoid being obliterated, they need to harness energy and materials, and to favour the production of other types of information (contained in brains, individual cells, and bodies) which will allow them to survive. We can therefore call DNA 'manipulative information'. Some of the thoughts and instincts in our minds can also be called manipulative information (MI) - even though there are some major differences, notably in terms of goals (more on this later in the article). Even our hearts and blood vessels could be thought of as MI; but I will not use the term except for the more powerful information-manipulating centres such as DNA and the brain, each of which directs a vast range of activities in pursuit of its goals.

Why has one form of MI (DNA) given rise to another (the mind)? Particular forms of MI arise in particular contexts: in a carbon-based twisted ladder (DNA), or as alliances of cells in brains and nervous systems. Each context has its advantages and limitations - if all Bill Gates had to work with was rubber bands, he would have a hard time making functional computer programs (cue crap remarks: 'he doesn't make functional computer programs, ha ha!', etc.). MI patterns are not good at doing everything themselves; most twisted ladders cannot fight all comers or climb over obstacles. For this reason, they develop phenotypes which serve their goals - for instance, cellular membranes to sustain a favourable chemical environment, or things (such as muscles) which contract to facilitate movement. Using other MIs (for example DNA in unrelated bodies, as with the European cuckoo chick) has severe limitations - those MIs have their own goals, and will usually not willingly be manipulated by foreign MI.

Sometimes - and here's the bit that interests me - MI develops a phenotype which is itself MI. In the two (Earthly) cases to date, this has happened when when changes in the MI's form allowed its sphere of influence to undergo a dramatic expansion. With DNA, this expansion took place around the Cambrian 'Explosion' of 544 million years ago, when multicellularity took off. With the brain, it is taking place now, during the 'cultural explosion' which is following hot on the heels of the human brain's recent growth. The result of multicellularity was the new MI contained in brains; the result of the cultural explosion is the nascent MI in computers.

Creating a 'daughter' MI can give the 'parent' certain advantages. It circumvents the problem of manipulating an MI (such as another animal's brain or DNA) which has goals of its own, because the new MI's goals are designed (at least until it learns how to revamp its own design) to serve those of the old one (i.e. one of our brain's goals is eating, because that allows our genes' "survival vehicle" - us - to survive in anticipation of spreading those genes). A 'subordinate MI' is only useful if it is capable of processing and organising information in ways which its parent is incapable of. Thus, genes gave rise to humans which can think; and humans have given rise to computers which process, organise and present some types information better than we can. And it's only fifty (or so) years since computers came into being. Compare this with the brain, which has existed for at least 540 million years - and has certainly undergone some very impressive alterations during that time. Computer intelligence has only just begun what will be a stunning, unprecedented (on Earth) growth in mental abilities.


One of DNA's children was the brain. And one of the brain's children is the computer. How similar are these two 'parent-child inter-MI' relationships?


When DNA gave rise to another MI, the new MI could do whatever its design permitted it to, but only so long as the sum of the brain's activities allowed its creator to survive. That is an important limitation. If, for example, a man is born who decides to dedicate himself solely to thought and not to sex and family, his genes will die, and with them the genetic code that (given the right environment) could create such a man. If there were types of abstract thought that, when highly developed, guzzled enough energy to damage gene survival prospects, then those types of thought would not prosper. And so on.

At present, there is no doubt that machine MI (such as it is) is subservient to the MI in human brains. Thus far, the satisfaction of human goals has always been the reason for improvements in computer information-processing. But those goals are not the same as DNA's.

Here are some human goals: love, sex, children, strong relationships with friends, popularity, power, and the satisfaction of intellectual curiosity. Much of the best work on Artificial Intelligence (AI) is being done because of intellectual curiosity; this means that there is not always as much pressure on computers to serve other human interests as there is on humans to (indirectly) serve the interests of DNA.

Another important difference is that, unlike DNA, humans have foresight. This means that if the intermediate steps in the move to a given form of computer cognitive ability do not produce much of use, the quest can still continue. Unlike humans, DNA would never reach point 'D' if all possible points 'B' and 'C' were not profitable. But for us, costly Bs and Cs are perfectly acceptable if we think they'll lead us to point D. I'll use a very common analogy to clarify this. Imagine that DNA and humans are both mountain climbers. They're on the side of a mountain which is surrounded by other peaks, some of which are higher. DNA is blind, so it can't see the higher peaks. It just trudges upwards; when it reaches the top of the mountain it's on, it can go no further. Humans, on the other hand, can see some (but not all) of the higher peaks; they can make short-term sacrifices (i.e. climbing down into the valleys and losing altitude) so as to attain their long-term goal of climbing the highest mountains around.

Yet another difference is that computers and their programs can be (even if they usually aren't) designed from scratch; rather than adding a branch to what came before, a wholly new tree can be built, using only the most useful bits of its predecessors.




I find it interesting that each new MI has been more flexible and brilliant than the last (assuming as I do that computer intelligence will be vastly greater than ours), and that the gap between later generations (i.e. the brain and the computer) is shorter. Is this a coincidence, or something intrinsic to younger generations of MI? Are there generations of MI which haven't appeared yet?

The capacity to manipulate information is accelerating into something quite spectacular - something which, in large part, we probably cannot foresee. To be conservative about it, all an MI needs of its subordinate MI is that it can perform different functions (or the same functions, but better) to those carried out by the parent. But that's a worst-case scenario, and only applies to MIs (such as DNA) that lack foresight and a strong ability to think up and build tools; MIs with foresight won't just stumble on vastly better MIs, they will design them if they are willing and able to do so.

We are not the result of foresight; all of our abilities had to be compatible with previously-evolved abilities; and we are still subservient to our DNA in many ways. If you remove these constraints, what becomes possible is incredible: entities which get smarter and smarter with stunning (and perhaps accelerating) speed.

 

BOAT OR PLANE?

The interaction between technology and fluid intelligence

In effect, we are immensely stronger than the people who lived in caves and banged rocks together to make tools; unlike them, our senses can rove far beyond our immediate environment; we can move faster, by orders of magnitude. We are almost invulnerable to predation from other animals; more foods are accessible, more digestible - and their decomposition is delayed. We exist for over twice as long; our bodies are subject to fewer of the stresses and strains of cold and sickness. Knowledge can be interchanged with increasing rapidity, selectivity and precision.

Great speed, enormous strength, massive sensory range; these attributes take aeons to evolve from scratch (aka the primordial soup) through genetic alterations to bodily structure. To be more precise, they may take 4 billion years or so - if they develop at all. In us, once the ideas factory which is the modern brain had emerged, these attributes developed with incredible rapidity; in just a few thousand years, we have increased many of our abilities by orders of magnitude.




A few thousand years of rapid cultural development have passed; before us - barring disasters which I cannot foresee - stretch many thousands of thousands of thousands of years. To say that culture has just been born is to overstate the case - it would be more accurate (and more clumsy) to say that the fertilized ovum of culture has just divided for the first time. Where is culture going? How far should existing trends be extrapolated?

In some senses, culture has gone almost as far as it will go. In others, cultural change is limited. In yet others, it will continue to develop into the very remote future. I will (attempt to) describe cultural change in that sequence.


Some trends which have approached their upper limit:
Among these have been solutions to the following problems: digestion, food going rotten, the effects of cold and damp. Digestion is solved by cooking; and the decomposition of food is slowed immeasurably by refrigeration, vacuum-packing and the like. We are presently better able to limit the effects of cold than the overheating which takes place with exercise. This is (in one sense) because clothes function as a portable heating system; cooling systems, being more hi-tech, are more difficult to make portable. (We can expect a reasonable amount of progress in this area).


Some limited trends:
Innovation in transport have increased the speed of travel, and will continue to do so. But as Richard Dawkins writes,

The late Christopher Evans, a psychologist and author, calculated that if the motor car had evolved as fast as the computer, and over the same time period, 'Today you would be able to buy a Rolls-Royce for £0.35, it would do three million miles to the gallon, and it would deliver enough power to drive the QE2 [a massive ship].'

As evolution has found when 'designing' animals, there are strong constraints on travelling at really high speeds on a regular basis. Firstly, the energy that is required increases out of proportion to the increase in speed. Secondly, there are problems of collision-avoidance: here on Earth, with vehicles and the innumerable other objects which might get in the way; in space, with the micro-meteorites which hurtle through darkness. Spacefarers face additional problems of cosmic and ambient radiation. Therefore, unless we find loopholes such as new physical laws or engineering techniques, there are strong limitations to the speeds we can travel at. Nonetheless, we're still pretty far from these limits.


Some trends which have only just begun:
The increase in speed of transport will be dwarfed by that which our sensory range will experience. Presently, we have television, radio, the Internet, etc. These can be thought of as freeing our senses from their imprisonment in the immediate environment of our bodies; television news allows our sight and hearing to visit Afghan earthquake zones and Milan fashion shows. However, the limitation with today's media (apart from the Internet) is that people can only select from a pre-provided range of options which is determined by those who make and disseminate media broadcasts. People will increasingly be able to determine - perhaps within legal constraints - exactly where on (or off) the globe to direct their senses. More of the senses will be brought into play where the range is currently limited: for example, during long-distance interaction, people can at present only hear their friends. Physical exercise will become involved in activities ‘at a distance’ through technologies of virtual reality. Chores which are time-consuming but at present necessary (such as going to the shop to buy food) will increasingly be delegated to machinery, allowing our activities to be 'self-directed' rather than governed by necessity.



PROBLEMS OF DEVELOPMENT (I):
baywatch babes, charismatic leading men


The onus is increasingly on people to determine what they do with their lives. This has caused problems - many of the wide range of goals which present themselves to today's 'chooser' are inaccessible, either through limited availability (astronaut, film star, supermodel), and/or through lack of ability and/or training on the part of the chooser. In this context, ideology such as the 'American Dream' can be depressing for those consigned to watching other people flash past them in the race to achieve the Dream Life.

Much of the output by the media consists of portrayals of the cream (in various senses) of the very large and flawed crop of humanity. These characters, although typically undergoing interpersonal difficulties, conquer their troubles in the end (where there is an end - this particular criticism does not apply equally to TV serials, where in order to keep the viewers interested, satisfaction and contentedness are never attained for long). This they do using tools which few of us have to a similar degree: charm, looks, guile and brilliance. TV characters have fewer financial difficulties than TV viewers. These differences are especially prevalent in, for example, Brazilian soaps, or the more populist section of the globally-disseminated American media. Whilst many people see such television lives as sheer fantasy - unrealizable and/or undesirable in many respects - others fret overmuch about having unattainably wonderful looks, relationships and possessions.

Is this a phenomenon which is confined to media-saturated Western societies? I don’t know. These attributes are sometimes not sought after with such desperation in societies which have remained relatively untouched by modern life; however, the obsession with social status is often prevalent there, too.




PROBLEMS OF DEVELOPMENT (II):
threats inherent in development

"Our technology has reached astonishing proportions for which, in our heart of hearts, we are inadequately prepared, mentally or emotionally"

- Carl Sagan, 'Billions and Billions'


The differentiation of humanity (and whatever beings emerge from humanity) is, at least in the medium term, an inevitable consequence of the emergence of vast quantities of knowledge. Different people will use different parts of the knowledge in ways which depend on whatever knowledge (and/or bias) they already possess; the same applies to cultures. It appears that human knowledge has passed a critical mass (it probably did so long ago), and that given the acquisitive/creative nature of the human mind, we cannot stop it snowballing. Ethically-based arguments that human power and the extension of human capability should be limited are continually made redundant because the controversial technology is developed by someone or other. One could object that if such fatalism had been applied to the slave trade, it would still be with us; however, technology is far more broadly-based and morally indeterminate than the slave trade. It is much more doubtful whether we should abolish technology on moral grounds; it is also much less feasible to actually do so. Most likely, we will have to continue to rely on the forces which now restrain the abuse of power: morality and - more controversially - military and nuclear deterrence.



Will morality and rationality protect us?

I can think of two sources of 'morality'. The first, reciprocity, is less truly moral; it is essentially selfish, being no more than a form of symbiosis. This form has been explored in depth by the proponents of game theory (see i.e. Axelrod). The second form of morality (as you probably know implicitly, the two often overlap) stems from rationality, and is essentially unselfish. 'Rational morality' leads to generous actions whose purpose is not to benefit the giver in any (material or psychological) way.

Whether or not rational morality increases, one can expect selfish morality and deterrence (which, in spite of my aversion to many of its proponents, does seem to work a lot of the time) to grow in tandem with the increases in destructive power which new technologies are giving us. However, on their own they are no guarantee of good behaviour.

Because a certain amount of rationality is a useful contributor to scientific invention, rationality has arisen along with with science and technology. But will it continue to rise? Although my intuition is that the growth of information and technology will increase the rationality which is the best guarantor of morality, this feeling is thrown into doubt by a school of thought called memetics.

Restrictions on rationality as described by memetics:
Memetics is more or less an analogy between genes (the fundamental unit of biological selection) and ideas; according to memetics, ideas are the fundamental unit of cultural selection. Although ideas may behave more like viruses than genes, the analogy is still rather close. One of the most significant points to emerge from memetics is that the evolution of ideas cannot - at least when it takes place in minds of human-level intelligence/emotional makeup or lower - necessarily be expected to weed out ideas which are irrational. People may or may not decide to strive for rationality; if they do not, they will be particularly fertile receptacles for ideas which spread not because they are as logical as society can make them, but because they are good at being replicated.

What is potentially dangerous about memes is that, as philosopher Daniel Dennett observes, 'there is no necessary connection between a meme's replicative power . . . and its contribution to our fitness'; still less is there a necessary connection between its replicative power and the fitness of other people, races or species.

Because irrational memes prosper most when they can keep a culture from being exposed to a wide range of influences, irrationality will, with the growth of technologies of communication, increasingly be found in tandem with hostility to the outside world and its pernicious influence.

There are, however, almost no remaining societies which are wholly free from outside influence. In this context, irrational memes cannot survive without help. They, like genes, must develop shielding devices with which to protect themselves; other irrational memes act as shields. Irrational memes, therefore, travel around in mutually protective clusters - rather like organisms or symbiotic lifeforms.

An example of a 'meme shield' is the following: Roman Catholics (as has been remarked by Richard Dawkins, the clear-minded Oxford zoologist who came up with the 'meme meme') often say that to destroy mystery is to destroy beauty. It is interesting that they should say this, as religion itself was an attempt to remove the mystery surrounding existence. Here is an explanation of religion quoted by Charles Darwin in On the Origin of Species (I can't remember who the quote is from):

'...the simplest hypothesis, and the first to occur to men, seems to have been that natural phenomena are ascribable to the presence in animals, plants, and things, and in the forces of nature, of such spirits prompting to action as men are conscious they themselves possess'.


In any case, the explanations which subverted the 'mystery' of Christianity are, in my opinion, generally of greater 'beauty'; they are stranger, less obviously derived from the human imagination. Christianity, which started off in part as a rational meme - one of the best available explanations at the time it was formulated - is coherent no longer. Now that its memes have been shown up, they are forced to band together with other irrational memes, for example:

"the Lord works in mysterious ways",
"the tools of science cannot be used to examine religion", or
pseudoscientific memes, such as those used in sci-fi writer L.Ron Hubbard's marvellously bizarre Church of Scientology.

However, it is doubtful whether Christianity per se poses a grave threat. But what of dangerous memes that enter the minds of influential persons? When irrational memes are 'fortunate' enough to inhabit the minds of powerful leaders who are not afraid to use violence, they can ‘defend themselves’ using intimidation*. One of their most superb 'vehicles' was the Ayatollah Khomeini, among whose 'wise sayings' were "all that smacks of discord is surely from Satan", and "if you wish not to be eliminated from the scene, obey the law". Memes for China's Cultural Revolution were also able to eliminate the 'meme vehicles' (humans) which did not subscribe to the memes which the Glorious Leader (who, according to Chinese propaganda, was far and away the greatest swimmer in the history of mankind) wished to spread.

* of course, it is the human, not the meme, which is defending itself; however, I am dealing with this from the "meme’s eye view".

A more common 'strategy' of memes - common because it is successful - is to say (like memes for The Church of Latter Day Saints), 'spread me!' or, 'teach others to spread me!'. Dennett observes that 'our normal perspective on the transmission of ideas concentrates on acceptance, rather than transmission and replication'; the most beautiful, coherent, rational and scientific idea cannot be expected to flourish if no-one takes the time to communicate it. Moreover, as many who have suffered through school curricula will be aware, scientific ideas are often presented in far from beautiful terms. Conversely, a meme whose core may be less believable - say White Power (there are some pretty whacked-out White Power sites on the Net) - can spread well if it is structured so that

people want to spread it, and

they find ways of coupling the more ridiculous aspects with memes which appeal to emotion, to anaemic forms of reason, or to previous beliefs.

For example, Nazi propaganda films (including the famous 'Der Ewige Jude', which still circulates among neo-nazis in the US) created a wholly spurious association between Jews and rats, thus lending themselves emotional power by joining up with emotions for revulsion, fear and hostility. Jerrold M. Post of George Washington University writes that "[d]epicting himself as physician to the diseased German body politic, Hitler variously portrayed the Jew as a tuberculosis bacillus infecting the German people, a toxin, a parasite, and a cancer". In his book "Hitler: Diagnosis of a Destructive Prophet", Fritz Redlich writes that Hitler was terrified of syphilis, believing it to be a Jewish disease that was "transmitted generationally, and destroyed races, nations, and ultimately mankind."1 The Nazis also latched on to the poisonous tenets of Social Darwinism; Goebbels, the Reich's propaganda minister, wrote in his diaries that asking why there are any Jews in the world order

"would be exactly like asking why there are potato bugs. Nature is dominated by the law of struggle. There will always be parasites who will spur this struggle on and intensify the process of selection between the strong and the weak ... National Socialism is ... cold-blooded and ... realistic ... it does only what is useful for its own people"2.

 

The 'flip side' of Nazi xenophobia was glorification of the Aryan race. Propaganda gave the impression that Germany could recapture a purer time; in memetic terms, the memes for anti-Semitism helped themselves to flourish during the Third Reich by associating themselves with memes (‘Strength Through Joy’ etc.) which evoked more 'positive' emotions. The Reich would be free of the Jewish 'bacillus'; Goebbels remarked that "the Jew was . . . the first to introduce the lie into politics as a weapon. Aboriginal man, the Fuehrer believes, did not know the lie"1.

It is remarkable how warped the world-views of people as intelligent as Goebbels (who himself was partially crippled and therefore something of a 'bacillus') can become; he wrote in his diaries that "the Jewish race has prepared this war; it is the spiritual originator of the whole misfortune that has overtaken humanity".


Memes have many weapons in their arsenal; they use what tools they find to 'promote' themselves. Something which works in their favour (in one sense) is the differences between the occupations of people, and between the intellectual abilities of different people. Adam Westoby notes that due to the complexity of many memes, and to the range of memes in existence, 'everyone uses . . . myriad artefacts, conventions and theories which they are quite incompetent to understand or maintain'. This is completely harmless with regard to, say, the inner workings of lightbulbs; but if people decide - as they very often do - to adopt a position on a controversial subject which has repercussions in terms of effects on people or life in general, it is not always so harmless. For example, people are positively encouraged to adopt a position on politics; yet they rarely have a genuinely rounded understanding of what is inherent in the policies of the various parties. Without explicit training (apart perhaps from a few perfunctory classes in school), people are expected act as judge on issues which are far more broad-ranging and complex than any court case.

One might ask whether it is possible for any human to have such an understanding. There are political memes trying to grab their attention from all directions; the decision they make often depends on which memes they are exposed to early on, or on how these memes are (re-)presented. Thus, they make a decision based on a very limited range of aspects of a political party - aspects which may or may not give an insight into its degree of integrity and effectiveness. Is democracy the best of a bad lot? Well, I can't answer that; although you might not think it from this site, I try not to write about things I know little about.

In spite of this lengthy caveat, I am not especially pessimistic about the outlook for rationality. Rational memes can use use other memes as weapons just as irrational memes can. The fact that rulers with self-serving or irrational ideologies work so hard to keep out ‘pollution’ from rational ideologies says a lot for the analytic power of the human mind; once a variety of ways of viewing the world have been ingested, those beliefs which are patently less coherent are, other things being equal (which is not always the case), less likely to be adhered to. For example, a nuclear scientist with some understanding of the psychological and sociological causes of war and religion is less likely to build a bomb when he is told that the Higher Being demands that it be dropped on the scientist's enemy. In any case, for the reasons outlined earlier, I think that the threat posed by irrationality is not one which threatens humanity's continued existence. However, irrational memes will continue to exist as long as human minds, with all their emotions and instincts, create and transmit them.

 

bar


Tierra na nÓg

Death has come to all humans before their 124th year. This, needless to say, is something which many people would be interested in changing dramatically.

One of the available options is to replace parts as they wear out. Many body parts are (relatively) simple to replace; the most difficult parts to replace will be the constituents of the brain. Neural transplants of the organic variety are already being experimented with; inorganic transplants are the other possibility. However, it will be a long time before we can develop the ability to replace the information contained within a part of the brain which is to be replaced. Although neural transplants may be able to develop 'from scratch' a relationship with the other parts of the brain, it will be a long time before we can insert transplants which already contain the information contained in the transplant's 'predecessor'. In any case, implanting genuine replacements is not simply a question of replicating the structure of the clapped out piece of brain; what must also be duplicated is the relationships which it had with other parts of the brain. If the various parts of the brain did not 'know' how to communicate with each other, the organism which they sustain would die almost instantaneously.


In 1977, Tom Kirkwood of the University of Manchester came up with a fairly plausible guess as to why we grow old and decrepit. In Eric Drexler's book 'Engines of Creation', the author observes that

"High-energy radiation can break chemical bonds and disrupt molecular machines. Living cells . . . operate for years by repairing and replacing radiation-damaged parts. . . . [They] . . . have to tolerate a certain amount of damage, and damaged parts must regularly be repaired or replaced."

As John Maddox notes, the sophisticated mechanisms by which they do this are "a considerable burden for the biochemical economy of a cell"1. Kirkwood argued that once a body has reached sexual maturity, it is in its (genetic rather than corporeal) interest to invest heavily in reproduction. Unfortunately for us, this redeployment of resources (if it does in fact take place) is bad news for those body parts which are not strongly engaged in the attempt to reproduce2. So cells, DNA and all the rest of it grows old, gradually succumbing to destructive effects such as that of high-energy radiation; our bodies sag, creak, and eventually die. Because this bodily breakdown is - so the argument goes - the result of a general shift of resources (from bodily maintenance to bodily reproduction), Kirkwood sees attempts to find 'ageing genes' as ill-fated. According to James Kingsland, Kirkwood thinks that ageing "does not have a single cause, but is the result of an accumulation of molecular errors at all levels, simultaneously affecting different parts of the body in many different ways"1. But I wonder. How do the body's maintenance teams realize that it's time to down tools and let sex and (in some cases) childrearing take precedence? The increased amount of testosterone or oestrogen in circulation? Or something more complex? Could there be glands or relatively small areas of the brain which, at - or some time after - sexual maturity, decide that bodily maintenance is to be downgraded? If there are, could fairly simple procedures prevent the shift in emphasis, and perhaps change our sexuality and longevity? Would we want to carry out such procedures? What side-effects might there be?

1 'What Remains to be Discovered'.
2 James Kingsland, New Scientist, 12 June 1999.

[more later]

 


Further Reading:
Gerard K. O'Neill: 'The High Frontier' (recommended)
Sagan, Carl: 'Pale Blue Dot'
Moravec, Hans: 'Mind Children'

Books Music Video
Enter keywords...



Amazon.com 
logo

For 90-day risk-free trials of a range of Science & Nature magazines, click here


bar



To explore the rest of the site, click here for a site map.